Tagged: three.js
Showing 6–7 of 7 articles
Animated Fluid Background in Three.js: Simplex Noise and Fragment Shaders How the animated background on this site works: a fullscreen shader quad, FBM noise, domain warping, per-page colour palettes, and light/dark mode support. Read article CNN Regression on Rendered Meshes: What Improved It Getting a feature detector from terrible to useful: data leakage, camera projection, horizontal mirroring, memory management, and a second-layer MLP for 3D. Read article