Tagged: three.js
Showing 1–5 of 7 articles
Wireframe Ocean Waves in Three.js A low-poly wireframe ocean viewed from above. Simplex noise displacement, height-based colouring, and scroll-driven camera in under 350 lines. Read article Boids Flocking in Three.js 150 low-poly birds with separation, alignment, and cohesion. One HTML file, instanced rendering, vertex shader wing flapping. Read article Ghibli-Style Shaders and Frosted Glass in Three.js Cel-shading a procedural mountain scene with discrete brightness bands, edge detection outlines, and mottled frosted glass text panels. Read article Isometric Rooms in Three.js Four navigable rooms built from box primitives, arranged in a diamond and rotated with an orthographic camera. One HTML file, no build step. Read article Scroll-Driven 3D Parallax With Three.js Building a procedural mountain valley you fly through by scrolling. Two versions, from flat terrain to trees, water, and post-processing. Read article