Tagged: shaders
4 articles
Wireframe Ocean Waves in Three.js A low-poly wireframe ocean viewed from above. Simplex noise displacement, height-based colouring, and scroll-driven camera in under 350 lines. Read article Boids Flocking in Three.js 150 low-poly birds with separation, alignment, and cohesion. One HTML file, instanced rendering, vertex shader wing flapping. Read article Ghibli-Style Shaders and Frosted Glass in Three.js Cel-shading a procedural mountain scene with discrete brightness bands, edge detection outlines, and mottled frosted glass text panels. Read article Animated Fluid Background in Three.js: Simplex Noise and Fragment Shaders How the animated background on this site works: a fullscreen shader quad, FBM noise, domain warping, per-page colour palettes, and light/dark mode support. Read article