Tagged: procedural-generation
3 articles
Reverse-Engineering omp.sh's Dithered Background How omp.sh draws its pink dithered planet with a 2D canvas and no WebGL, worked out from the minified bundle and rebuilt as five variations. Read article Wireframe Ocean Waves in Three.js A low-poly wireframe ocean viewed from above. Simplex noise displacement, height-based colouring, and scroll-driven camera in under 350 lines. Read article Scroll-Driven 3D Parallax With Three.js Building a procedural mountain valley you fly through by scrolling. Two versions, from flat terrain to trees, water, and post-processing. Read article